Tuesday, September 16, 2008

Vuzix eyewear: Wear a wide screen on your head


Ever wanted to view a 52-inch screen from nine feet away in the comfort of your own home, without the 52-inch screen? If you answered "yes," then you're in luck. If you answered "no," then you have no soul. This should not, however, stop you from continuing to read this article.

On Tuesday, Vuzix announced the iWear AV310 Widescreen. While there have been other video eyewear products, this purports to be the first with wide-screen (16:9) viewing capabilities.

The AV310 projects a virtual 52-inch screen nine feet away from your eye, which is about four feet too close, according to the recommended distance.

Perhaps the physics of viewing distances, screen sizes, and resolutions are different in the virtual world within the glasses. Perhaps it is a non-Einsteinian universe full of vast potential energy where the rules have been flip-flopped. Where cockroaches are the dominant species and the human race is the species that darts to dark corners when the light come on. Yeah, that's probably it.


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HTC Touch HD officially reveals its gorgeous mug




The poor HTC Touch Diamond and HTC Touch Pro; the two smartphones just made their CTIA Fall 2008 debuts, and we've already moved onto the next big thing. But can you blame us? On Monday, HTC introduced its newest Touch model, the HTC Touch HD, and it's a stunner.

The Touch HD features a 3.8-inch (diagonal) VGA touch screen, which is the largest display on a smartphone that I can remember to date. Given the spacious screen, it's no surprise the company designed the Windows Mobile 6.1 smartphone for heavy Web and multimedia usage, hoping to replicate what you might get on your desktop.

The quad-band (GSM 850/900/1800/1900) handset does offer HSDPA speeds for a faster browsing experience, but currently only works on the European 900/2100MHz bands. We imagine U.S. support will be added when and if brought to the States. The smartphone also comes equipped with a 3.5mm headphone jack and a 5-megapixel camera.

Like the other Touch series models, the Touch HD will feature the TouchFlo 3D interface and has integrated Wi-Fi, Bluetooth 2.0, and GPS. There's 512MB of flash memory and 288MB of RAM with a microSD card slot for expansion capabilities. According HTC, the Touch HD will be available through major European carriers in Q4, while other markets should follow shortly. No word yet on pricing.


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Apple only other company that can release a game console

The video game industry is a hotly contested space that's currently being dominated by three major companies: Sony, Microsoft, and Nintendo. And although companies like Sega and others have tried to solidify their brands in the console space, they've failed in the face of those three giants.

But just because the past is littered with companies that have failed miserably at trying to capture a place in the world of hardware, does that mean that no company ever will do it again? Microsoft is a late entrant into the space and Sony came on the scene in a big way when columns were being written about the same basic premise: companies can't break into the console war.

Sorry, but I just don't buy the logic.

That said, I don't think any company can break into the console space. In fact, I would say that only one company can do it. Not because it has worked in the video game business for such a long time or that it's uniquely positioned to break in. No, the real reason why I believe this company could make a splash in the video game business (and why it possibly will) is because it commands the kind of hype and respect that no other company in the space does.

If you ask me, Apple could (and should) release a video game console. And not just because it'll be a success, but because it's the only company that could make a dent in the market.

The App Store has taught us a few things about Apple. It has taught us that the company is ready and willing to work with developers trying to create sound businesses and it's taught us that Apple can create a device, albeit a bit small, that can provide users with a powerful gaming experience.

But because of the App Store, everyone is looking in the wrong direction. Everyone believes that the App Store is how Apple will break into the gaming business and make the iPhone a compelling gaming platform.

I think that argument is pure rubbish.

In reality, the App Store is the first step in Apple's would-be plan to dominate the video game market by providing a service that can handle the console business and capture a significant portion of the market that it's trying so hard to be a part of: home entertainment.

Rest assured that Apple is a hardware company. If Apple was really concerned about software, it would have licensed Mac OS X again and it wouldn't have spent so much time trying to find unique ways of bringing Apple products to people in different ways. There would have been no iPhone, no iPod, and Macs may have been irrelevant.

Suffice it to say that Apple is inexorably tied to hardware.

But Apple's vision for the future is also tied to its obsession with controlling all the facets of your life. It already controls the music enjoyment part of your life and has taken a significant slice of the communication pie. It has Macs for those who want to be productive and an Apple TV for those who want to extend the capability of their home entertainment rig. But what about gaming?

The gaming market is one of the largest and most important industries in technology. But it's also one of the few key markets where Apple doesn't have a presence. Beyond that, it's one of the few places in the technology space that may actually be receptive to an Apple device.

One of the key success factors in the console market is playing well with developers. And although Apple has been less than ideal in that space in the past, its work with video game developers on the App Store is the ideal entree into coaxing them to support Apple's game console.

Even better, Apple has the infrastructure in place through iTunes to create a real value proposition for those who want to extend the capability of their console beyond gaming. Also, the company has the cash--about $20 billion--to not only invest in the best components on the market, but in an online gaming experience that could rival Xbox Live.

That cash could also be put to good use by acquiring major developers (did someone say Take-Two?) that could go from third-party powerhouse to Apple's first-party publisher.

And all the while, Apple can solidify its position in the space as the de facto "cool company."

Apple has a number of things going for it: it's successful, people love the brand, and people will buy its products regardless of their usability. And although the Apple TV could have performed a bit better, a video game console is the kind of product that would make Apple zealots and hardcore gamers flock.

That's not to say that it'll be easy for Apple to solidify itself in the gaming business; it's a tough industry, after all. But Apple's track record of working with game developers, its unprecedented control over the general population, its cash on-hand, and its ability to understand what people want make it the ideal company to break into the video game industry and supplant the major players.

Will it happen? Who knows. But if you ask me, it should. And soon.


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